Showing posts with label Video Game Review. Show all posts
Showing posts with label Video Game Review. Show all posts

Game Reveiw: Horizon: Forbidden West

Title: Horizon: Forbidden West
Developer/Publisher: Guerrilla Games; Sony Interactive Entertainment
Release Date: February 18 2022
Platform: PS4 / PS5
Source/ format: Purchased, Disc
Other: Played on PS4

What I Thought:
I tried my best to keep this review vague, but there may be minor spoilers since I talk about specific parts of gameplay. 

I played Horizon: Forbidden West. Some of  what I said and felt in my review for Zero Dawn applies here, but it's done even better. All of this culminated to an enjoyable and dynamic playing experience.

The main plot was a wild ride with many expected and some unexpected twists. Needless to say, I’m glad that it didn’t hesitate to go in a more fantastical direction. Plot aside, like Zero Dawn, the side missions colored and expanded on the world, environments, and the plethora of characters both new and old. Each character felt super individualistic in their personality and in the way they spoke, moved, etc. Besides Aloy's interactions with different characters, it was nice being able to hear more of her personal feelings via periodically examining objects. Also nice was seeing more self realization developments for Aloy, especially by the end. The environments were straight up gorgeous, colorful, and felt broader. Finally, I have to mention Cauldrons. I enjoyed playing through them since, in a way, they seemed darker and more menacing. It's the same ambience I loved from the Frozen Wilds DLC.

To list my favorite new additions: the weapons (especially Spike Throwers),  different ways to get collectables, the ability to climb in countless areas, face paints, and armor dyes. Then there were others like a board game (Strike), racing, Melee Pits, additional mounts, and swimming. Swimming, sadly, ended up being frustrating during one of my favorite main missions. It felt a little awkward at times, even later when it was a lot easier. I enjoyed the added complexity to some of the puzzles like the Relic Ruins that used multiple Datapoints. Or how Tallnecks take additional and varied steps before being able to override them. The custom difficulty –where players can adjust a handful of options like the damage Aloy deals to or is dealt to for a truly customized experience. Last but not least, my absolute favorite and most important on my list –that I didn’t know I wanted –is none other than the Infinite Stash! With the Workbench based crafting system, it worked out great. Though, I definitely had to get in the habit of stopping by a bench to find out what was required for said upgrades.

My less enjoyed parts were mainly the later Melee Pits and combo chaining. The earlier ones, as well as the Pit Master and Enduring, were fine. But the instructions for the advanced combos weren’t as clear. After figuring those out, I then had to face the timing.  With that being said, I appreciated the combos in that they added more variety rather than a plain heavy or light attack.

Well, I loved how vibrant it got at times. And something I forgot to mention was, after going back to Zero Dawn, the controls felt smoother. Honestly, I want to see more. Overall, I had a swell time playing.



Thanks for reading.
*I originally published this on Our Thoughts Precisely under I Played Horizon: Forbidden West

Game Review: Horizon: Zero Dawn

Title: Horizon: Zero Dawn
Developer/Publisher: Guerrilla Games; Sony Interactive Entertainment
Release Date: Febuary 28 2017
Platform: PS4
Source/ format: Purchased (Christmas Gift), Disc
Other: Horizon Zero Dawn Complete Addition, Frozen Wilds DLC

My Thoughts:

I was really looking forward to playing Horizon: Zero Dawn, I had expectations, and they were delivered. The combination of characters, storytelling, side missions, and open world made Zero Dawn a worthwhile game to play.
The majority of the story is presented the same way from when you start the game with Aloy as a child: walking through a dilapidated structure, listening to audio files and reading documents. That being said, a lot of the missions had action too. Actually, I found it to be a nice balance between fighting and reading/listening. Besides, there were quite a few side missions, and other things like Cauldrons, Tallnecks, Corruption Zones, Bandit Camps and Hunting Grounds that I couldn’t get enough of. This doesn’t even take into consideration the Frozen Wilds DLC (part of the complete addition), which I have yet to get my hands on. Overall, there was plenty of action to go around.

The next positive aspect of this game is the open world. You can pretty much revisit all the ground you previously covered. You can even climb Tallnecks again, but you can’t override them (enjoy the views though). The only places you can’t set foot on again are the cauldrons and some mission areas, which are cleverly placed on the edge of the map.

My only problem was the distance between some of the missions, which led to me using fast travel. However, I can’t say I was too annoyed since you can acquire a Golden Fast Travel. But my laziness did lead me to missing some settlements and side missions.

Finally, I liked the various levels of difficulty. I haven’t played above easy since I love story, but it’s very tempting. I finished playing the game on story mode where combat is eased to a minimum. The final boss wasn’t overly easy, but it was easy enough (with Shield-Weaver that is).

Overall I really enjoyed Horizon Zero Dawn, I enjoyed the ability to stealth (or not), the open world, the story, and practically everything. Highly recommend playing it.

*Photo Mode is awesome!
Thanks for reading.